2011. 6 염화대성 등장 영상
고릴라와 쇠사슬까지 FullKey Animation작업. 작업기간 약 3주였던것으로 기억.
친구들하고 한창 블소를 열심히 했던 해.
이 던전에서 밤새 공략을 하다가 새벽4시에 겨우 클리어했던...정말 어려웠던 던전..
가슴 졸이던 그 때를 생각하며, 손에 땀을 쥐는 배경음악도 링크.
2011. 6 염화대성 등장 영상
고릴라와 쇠사슬까지 FullKey Animation작업. 작업기간 약 3주였던것으로 기억.
친구들하고 한창 블소를 열심히 했던 해.
이 던전에서 밤새 공략을 하다가 새벽4시에 겨우 클리어했던...정말 어려웠던 던전..
가슴 졸이던 그 때를 생각하며, 손에 땀을 쥐는 배경음악도 링크.
https://lineage.plaync.com/events/2019/190717_fencer/intro
2019.3월 중순~ 7월 초까지 마무리. 안으로도 밖으로도 우여곡절이 굉장히 많았던 프로젝트.
작업 부분
0:20~0:52 (0:38~0:45초 제외, 데포로쥬 망토 시뮬레이션 제외) 데포로쥬 애니메이션 작업.
1:22~1:53 (1:36~1:38초 군중애님, 데포로쥬 시뮬레이션 제외) 여자검사, 데포로쥬 애니메이션 작업.
1:59 데쉬하는 검사, 검사의 검에 맞아 쓰러지는 병사 애니메이션작업.
2:04~2:13 (기사 망토 시뮬레이션 제외) 기사, 검사의 전투작업.
[MV] Jung Dong Ha(정동하), NCSOUND _ Heed The Call (Fever Music(피버뮤직) 2019) (0) | 2019.10.29 |
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2018.4~5월 작업.
1:45~2:18 (1:50초/1:57초 제외) 애니메이션 작업.
[팡야M] 시네마틱 트레일러 영상 (0) | 2020.07.02 |
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2018 [바람이 잠든 곳으로 -황후의 노래] (0) | 2019.07.26 |
2017년 1월 복직해서부터 작업 중간에 참여하여 4월 초까지 마무리 지은 작품.
등장인물들이 너무 많아서 굉장히 힘들었던 작업. 뒷배경 엑스트라들은 여러명이 함께 작업을 했다.
힘들었지만 원래 굉장히 좋아했던 퀘스트였어서 즐겁게 작업했다. 한창 인기 있을 때 작업 되었다면 좋았을텐데 하는 아쉬운 마음이 있다.
0:45~1:49 : 남설린,정환(남자주인공), 군마염. 메인캐릭터 및 뒷배경 악사들 중 혜금연주자, 무녀들. 캐릭터시뮬레이션 작업.
2:05~ 3:31 진서연, 정환(남자주인공)애니메이션, 혜금연주자 애니메이션 담당. 악사들 치마애님.
3:42~4:20 회상씬 제외. 남자주인공 담당.
원래의 퀘스트 진행 영상 2013년 버전 -남쪽에 핀 슬픈 꽃.
중간에 없어졌다가 2019년 새로 개편된 퀘스트 진행 영상.
[팡야M] 시네마틱 트레일러 영상 (0) | 2020.07.02 |
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2018 [Blade&soul-투사] (0) | 2019.07.26 |
sprite database (0) | 2019.03.13 |
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Tracer & Pose Design 101 - The Animation of Overwatch - Extra Frames (0) | 2016.07.30 |
bodies in motion (0) | 2019.03.13 |
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Tracer & Pose Design 101 - The Animation of Overwatch - Extra Frames (0) | 2016.07.30 |
https://www.noldus.com/facereader/facial-action-units
The Facial Action Coding System (FACS) is the most comprehensive and objective facial coding system available to social scientists. Traditionally a manual coding system, which quantifies all possible movements a person can make with his or her face.
Recent advances in computer vision have allowed for reliable automated facial action coding. Below you can see the 20 Action Units offered in the most recent version of FaceReader as well as some frequently occurring or difficult action unit combinations. Some images have been zoomed in on the area of interest to explicitly show what muscle movement corresponds to the specific Facial Action Unit.
Traditionally a very time-consuming task, reliable action unit coding is automated using FaceReader.
Ekman, P.; Friesen, W. V.; Hager, J. C. (2002). Facial action coding system: The manual on CD-ROM. Instructor’s Guide. Salt Lake City: Network Information Research Co.
In the pictures below, “Lie To Me” star Tim Roth demonstrates the categorical expressions reflecting a specific emotion (all photographs © 2008-2009 Twentieth Century Fox Film).
The facial features that underlie the emotional expression are highlighted in this list of facial expressions pictures:
A facial movement is the movement of one or more facial muscles. When we smile, for example, the zygomatic major muscle contracts. This muscle pulls our lips up and back towards our ears.
The mapping between facial movements and facial muscles is not one-to-one. While some facial movements involve the synchronous contraction of one or two muscles, others comprise complex contraction patterns of several muscles.
To the human eye, these muscular contraction patterns are apparent as facial expressions reflecting our current emotional state – angry, happy, sad, fearful, surprised, disgusted or contemptuous.
Built on groundbreaking academic research, these universal facial expressions, and the underlying emotional states can be determined via computer-based facial coding engines: Like expert human facial coders, the engines have initially been trained on facial expressions using an incredibly large picture and video repositories and databases.
One of the most typical and publicly available databases is the CK+ (“Cohn-Kanade”), developed by Carnegie Mellon University (Lucey et al., 2010). It is a standard benchmark for facial expression recognition that includes both posed and spontaneous expressions. One of the core strengths is that it has been extensively benchmarked in performance compared to expert human coders. Click here to get more information on the CK+.
Knowing the facial expressions of hundreds of thousands of humans across the globe, automatic facial expression engines are able to compare your current facial expression with the “ideal” expression of joy, anger, sadness, fear, surprise, disgust, or contempt. Think of this as a percentage score of how likely your current expression reflects an emotion and can be classified as, say, joy.
If you would like to learn more about computer-based facial expression recognition, reach out to our experts at iMotions.
『드래곤 길들이기』 투슬리스의 눈동자가 중요하다고? (0) | 2022.02.23 |
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위험한 표정을 읽는 심리 기술 I 0.2초의 미세표정 (0) | 2021.11.16 |
눈 움직임 참조 (0) | 2020.07.01 |
Facial Action Coding System (FACS) – A Visual Guidebook (0) | 2019.01.11 |
출처: https://imotions.com/blog/facial-action-coding-system/
다시 정리 예정.
Action Unit | Description | Facial Muscle | Example (Hover to Play) |
1 | Inner Brow Raiser | Frontalis, pars medialis | GIF |
2 | Outer Brow Raiser (unilateral, right side) | Frontalis, pars lateralis | GIF |
4 | Brow Lowerer | Depressor Glabellae, Depressor Supercilli, Currugator | GIF |
5 | Upper Lid Raiser | Levator palpebrae superioris | GIF |
6 | Cheek Raiser | Orbicularis oculi, pars orbitalis | GIF |
7 | Lid Tightener | Orbicularis oculi, pars palpebralis | GIF |
9 (also shows slight AU4 and AU10) | Nose Wrinkler | Levator labii superioris alaquae nasi | GIF |
10 (also shows slight AU25) | Upper Lip Raiser | Levator Labii Superioris, Caput infraorbitalis | GIF |
11 | Nasolabial Deepener | Zygomatic Minor | |
12 | Lip Corner Puller | Zygomatic Major | GIF |
13 | Cheek Puffer | Levator anguli oris (Caninus) | GIF |
14 | Dimpler | Buccinator | |
15 | Lip Corner Depressor | Depressor anguli oris (Triangularis) | GIF |
16 (with AU25) | Lower Lip Depressor | Depressor labii inferioris | |
17 | Chin Raiser | Mentalis | GIF |
18 (with slight AU22 and AU25) | Lip Puckerer | Incisivii labii superioris and Incisivii labii inferioris | GIF |
20 | Lip stretcher | Risorius | GIF |
22 (with AU25) | Lip Funneler | Orbicularis oris | GIF |
23 | Lip Tightener | Orbicularis oris | |
24 | Lip Pressor | Orbicularis oris | GIF |
25 | Lips part | Depressor Labii, Relaxation of Mentalis (AU17), Orbicularis Oris | |
26 (with AU25) | Jaw Drop | Masetter; Temporal and Internal Pterygoid relaxed | GIF |
27 | Mouth Stretch | Pterygoids, Digastric | GIF |
28 (with AU26) | Lip Suck | Orbicularis oris | GIF |
41 | Lid droop | Relaxation of Levator Palpebrae Superioris | |
42 | Slit | Orbicularis oculi | GIF |
43 | Eyes Closed | Relaxation of Levator Palpebrae Superioris | GIF |
44 | Squint | Orbicularis oculi, pars palpebralis | |
45 | Blink | Relaxation of Levator Palpebrae and Contraction of Orbicularis Oculi, Pars Palpebralis. | GIF |
46 | Wink | Levator palpebrae superioris; Orbicularis oculi, pars palpebralis | GIF |
Action Unit | Description | Example (Hover to Play) |
51 | Head Turn Left | GIF |
52 | Head Turn Right | GIF |
53 | Head Up | GIF |
54 | Head Down | GIF |
55 | Head Tilt Left | GIF |
56 | Head Tilt Right | GIF |
57 | Head Forward | GIF |
58 | Head Back | GIF |
Action Unit | Description | Example (Hover to Play) |
51 | Eyes Turn Left | GIF |
51 | Eyes Turn Right | GIF |
51 | Eyes Up | GIF |
51 | Eyes Down | GIF |
The Action Units described above show the different movements of facial muscles. Certain combined movements of these facial muscles pertain to a displayed emotion. Emotion recognition is completed in iMotions using Affectiva or Emotient, which uses the collection of certain action units to provide information about which emotion is being displayed. For example, happiness is calculated from the combination of action unit 6 (cheek raiser) and 12 (lip corner puller). A complete list of these combinations and the emotion that they relate to is shown below. The gifs on the right are shown in the same order that the action units listed.
Emotion | Action Units | Description | Examples (Hover to Play) |
Happiness / Joy | 6 + 12 | Cheek Raiser, Lip Corner Puller | GIF |
Sadness | 1 + 4 + 15 | Inner Brow Raiser, Brow Lowerer, Lip Corner Depressor | GIF GIF GIF |
Surprise | 1 + 2 + 5 + 26 | Inner Brow Raiser, Outer Brow Raiser, Upper Lid Raiser, Jaw Drop | GIF GIF GIF GIF |
Fear | 1 + 2 + 4 + 5 + 7 + 20 + 26 | Inner Brow Raiser, Outer Brow Raiser, Brow Lowerer, Upper Lid Raiser, Lid Tightener, Lip Stretcher, Jaw Drop | GIF GIF GIF GIF GIF GIF GIF |
Anger | 4 + 5 + 7 + 23 | Brow Lowerer, Upper Lid Raiser, Lid Tightener, Lip Tightener | GIF GIF GIF GIF |
Disgust | 9 + 15 + 16 | Nose Wrinkler, Lip Corner Depressor, Lower Lip Depressor | GIF GIF GIF |
Contempt | 12 + 14 (on one side of the face) | Lip Corner Puller, Dimpler | GIF GIF |
『드래곤 길들이기』 투슬리스의 눈동자가 중요하다고? (0) | 2022.02.23 |
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위험한 표정을 읽는 심리 기술 I 0.2초의 미세표정 (0) | 2021.11.16 |
눈 움직임 참조 (0) | 2020.07.01 |
Facial Expression Pictures Chart & Facial Movements (0) | 2019.01.11 |
2D 텍스쳐로 애니메이션을 하는 방법.
참고 포스트
http://makeitcg.com/animate-2d-maps-3ds-max/877/
위 포스트와 관련한 유튜브 영상 첨부.
1번 영상은 셋업하는 방법.
2번 영상은 이 세팅을 활용해서 간단한 표정 애니메이션을 하는 방법 설명.
Part1
Part2
테스트 결과 작성.
키애니메이션 그래프는 아래 캡쳐본에서 보이듯이 Curve Editor> Material ID에서 확인할 수 있다.
다만, 표정의 변화가 커브 에디터에 표시한 빨간색 부분에서 일어나다보니 (표정 1->표정 2로 가는 부분의 50%부분. 각 표정간의 디졸브가 되지 않는다.)
표정1 -> 표정3 으로 변화할 시에 중간에 표정2가 나오게 되어 원치 않는 애니메이션이 될 수 있다.
정확하게 원하는 타이밍에 표정을 나오게 하려면 한 프레임 단위로 Add Key를 해 주면 된다.
Facial Rigging (0) | 2015.05.21 |
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Facial Rigging tutorial (0) | 2015.05.18 |