'Maya/nHair'에 해당되는 글 2건

  1. 2021.03.23 hair Simulation 사용 관련 설명서
  2. 2020.06.05 nHair Collision attributes

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hairSystemShape (nHair) node | Maya 2018 | Autodesk Knowledge Network

These are descriptions of the attributes in the hairSystemShape node (also hairSystem node). When modifying these attributes they affect the entire hair system. Simulation Method Simulation Method Controls what is simulated in the hair system. Selection an

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nCloth Dynamic Properties | Maya 2020 | Autodesk Knowledge Network

Stretch Resistance Specifies the amount the current nCloth object resists stretching when under tension. Stretch resistance is the force applied to the current nCloth’s links when they are more than their rest lengths. Stretch is applied to the geometry

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nCloth attribute presets | Maya 2020 | Autodesk Knowledge Network

This section lists materials that you can create using nCloth and provides significant attribute settings for each material. The attribute values listed in this section are the same attribute values that make up the nCloth Attribute Presets (available from

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nHair Collision attributes  (0) 2020.06.05
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nHair Collision attributes | Maya 2017 | Autodesk Knowledge Network

Collisions Collide When on, the nHair object collides with Nucleus objects, including other nHair objects that share the same Maya Nucleus solver. When off, the nHair object does not collide with other Nucleus objects. Self Collide When on, dynamic hairs g

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Collide Strength: nHair객체와 다른 Nucleus객체간의 충돌 강도를 지정함. 기본 1값에서 자체 또는 다른 Nucleus객체와 완전히 충돌함. 0과 1사이의 충돌강도는 전체 충돌을 약화시키는 반면, 0값은 충돌 속성을 끄는 것과 동일. 

 충돌하는동안 머리카락이 갖혔을때 충돌 강도를 낮추면 시뮬레이션이 보다 안정적으로 된다.

 

Collide Width Offset: 헤어와 충돌체와의 상호 침투를 해결하고 모발의 동작을 교정할 수 있다. 머리카락이 물체와 너무 멀리 충돌하는 경우 음수값을 사용하여 덩어리의 일부를 물체에 묻히게 할 수도 있다. 

 

 

Self Collide Width Scale: 머리카락과 덩어리의 두깨를 자체 충졸에 맞게 조정할 수 있다. 2.0 값으로 설정하면 머리카락은 다른 Nucleus 객체와의 충돌 너비에 비해 자체충돌 너비가 2배 넓어진다. 

 

 

 

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hair Simulation 사용 관련 설명서  (0) 2021.03.23
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